f39ee9e787b1e7a731ee3efdbfb812a12781bbd0
CI / build-test (push) Successful in 1m22s
Region UVs ran exactly to the region edges, so at fractional zoom a tile's edge fragments could sample past U1/V1 into the atlas's transparent padding (point filtering), drawing thin black seams between tiles that flickered while zooming. Inset the precomputed UVs by half a texel (texel-centre to texel-centre) so sampling stays inside the region. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
mrgameeng
Cross-platform 2D game engine built on MonoGame 3.8.4 (DesktopGL) and Friflo.Engine.ECS — ECS-first, .NET 8, C#.
Developer documentation (Russian): docs/architecture.md, docs/roadmap.md.
Showcase: the LittleSim game — a god-sim
built on this engine (vendored there as the engine/ submodule) that demonstrates
every engine feature.
License
MIT — see LICENSE.
Languages
C#
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