mrleo1nid
  • Joined on 2025-10-20
mrleo1nid created pull request mrleo1nid/LittleSim#1 2026-06-13 01:16:09 +00:00
Multiplayer: headless dedicated server, MrGameEng.Net, desktop and browser clients
mrleo1nid pushed to claude/fervent-shannon-8d884e at mrleo1nid/LittleSim 2026-06-13 01:15:40 +00:00
580cb6ccc9 Browser multiplayer client: promote the KNI spike to src/LittleSim.Web
e8273f9ffa Multiplayer: networked dedicated server + desktop client over MrGameEng.Net
ce8f8ba2ed KNI spike: engine core + Friflo render via WebGL in the browser
8a7e2cce52 Adopt the engine Core/Host split; add LittleSim.Server headless prototype
Compare 4 commits »
mrleo1nid created branch claude/fervent-shannon-8d884e in mrleo1nid/LittleSim 2026-06-13 01:15:40 +00:00
mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-13 00:59:48 +00:00
d044cafad9 Regex tooling: formula gene grouping, content patches, def validation
mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 20:51:16 +00:00
ead22517ee Genetics: GenomeTemplate (per-organism gene allotment) + breed override
mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 20:43:10 +00:00
bc18db5df6 Add gene foundation: GeneDef, Genome, trait phenotype (Content)
mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 20:36:41 +00:00
3438ed77f6 Add MrGameEng.Net: WebSocket transport + delta component replication
mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 20:27:17 +00:00
10898b08a0 Add formula engine: data-driven expression evaluator (Core)
mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 20:05:16 +00:00
2ac074004a Split the platform out of Core: new Host library + HeadlessHost
mrleo1nid pushed to main at mrleo1nid/LittleSim 2026-06-12 15:40:34 +00:00
49936a1de3 Phase D: spatial lighting with shadows; local light drives growth
mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 15:40:21 +00:00
79d406a9f4 Add 2D lightmap: occlusion shadows and point lights
mrleo1nid pushed to main at mrleo1nid/LittleSim 2026-06-12 15:21:42 +00:00
a04e867e87 Phase C: plant reproduction (Mendel), death and persistence
mrleo1nid pushed to main at mrleo1nid/LittleSim 2026-06-12 14:52:32 +00:00
bfe1b139f0 Phase B: plant genome drives growth via environment suitability
mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 14:52:15 +00:00
d0104df304 Add Suitability.Gaussian for optimum-tolerance bell curves
mrleo1nid pushed to main at mrleo1nid/LittleSim 2026-06-12 13:46:08 +00:00
aff5a947c5 Phase A: wire climate + day/night into the world; design doc
mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 13:45:55 +00:00
a684c23cd9 Add Climate and day/night ambient lighting
mrleo1nid pushed to main at mrleo1nid/LittleSim 2026-06-12 10:45:04 +00:00
147ab203f1 Soil fertility scales calendar-driven plant growth
mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 10:44:49 +00:00
f39ee9e787 Renderer: inset region UVs by half a texel to kill tile seams
mrleo1nid pushed to main at mrleo1nid/LittleSim 2026-06-12 10:29:53 +00:00
9f67c478a2 Zoom the god camera toward the cursor
mrleo1nid pushed to main at mrleo1nid/LittleSim 2026-06-12 10:10:27 +00:00
26e234a35e Show calendar date/time in the world HUD; base speed 3 in-game min/sec