mrleo1nid
  • Joined on 2025-10-20
mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 10:10:03 +00:00
4b91b60f38 Calendar: expose time of day (hour/minute)
mrleo1nid pushed to main at mrleo1nid/LittleSim 2026-06-12 10:05:59 +00:00
aab59723d3 Bump engine to 44019a7: usable inspector field editing
mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 10:05:46 +00:00
44019a706e Inspector: keep field editing usable, clarify editable fields
mrleo1nid pushed to main at mrleo1nid/LittleSim 2026-06-12 09:56:51 +00:00
02e342cb73 Refactor plant growth system to enhance data-driven mechanics
mrleo1nid pushed to main at mrleo1nid/LittleSim 2026-06-12 09:46:19 +00:00
d0f8fec273 Add the F1 ECS inspector overlay to the world scene
mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 09:45:54 +00:00
09dbdfad79 Add MrGameEng.Inspector: in-engine ECS debugger overlay
mrleo1nid pushed to main at mrleo1nid/LittleSim 2026-06-12 06:47:21 +00:00
1030f27c50 Bring plants back as data-driven growth stages over the calendar
mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 06:46:56 +00:00
f791ee6c95 Add Calendar: in-game days layered over GameClock
mrleo1nid pushed to main at mrleo1nid/LittleSim 2026-06-12 06:24:54 +00:00
923644dd19 Rework world scene into a textured tile terrain on engine WorldGen
mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 06:24:03 +00:00
53659450a6 Add MrGameEng.WorldGen: deterministic procedural world generation
mrleo1nid pushed to main at mrleo1nid/LittleSim 2026-06-12 05:41:51 +00:00
9433db6212 Update engine submodule to latest commit ef1111b, reflecting recent changes.
dc13b9b8c3 Enhance localization and world generation features
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mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 05:41:44 +00:00
ef1111bcb6 Enhance audio management and documentation
mrleo1nid pushed to main at mrleo1nid/LittleSim 2026-06-12 04:47:23 +00:00
0d1b21ffeb Update engine submodule to latest commit 3f3c020, reflecting recent changes.
dd3e9e400d Update project references in LittleSim.sln and LittleSim.csproj to include new MrGameEng.Content and MrGameEng.Simulation modules, while removing obsolete references. Mark engine submodule as dirty to indicate uncommitted changes.
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mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 04:47:16 +00:00
3f3c0200a8 Refactor engine architecture and project structure
c30e2ce764 Remove obsolete project files for MrGameEng.AI, MrGameEng.Assets, MrGameEng.Atlases, and MrGameEng.Collisions modules. Introduce new AssetManager and related classes for asset loading and management, including support for texture atlases and mod definitions. Enhance mod loading capabilities with DefDatabase and LanguageManager for JSON-based definitions and localization. Implement a shelf packing algorithm for efficient texture atlas creation.
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mrleo1nid pushed to main at mrleo1nid/LittleSim 2026-06-12 04:25:12 +00:00
47d47e0f63 Update engine submodule to a dirty state, indicating uncommitted changes.
mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 04:25:07 +00:00
1f87fb0b74 Update CI configuration to enable .NET roll-forward for testing on .NET 10 runtime
mrleo1nid pushed to main at mrleo1nid/LittleSim 2026-06-12 04:22:58 +00:00
7e3344ab10 Bump engine submodule to latest commit fd6343b
58de27248e Add pawn utility-AI brain; format code with CSharpier; enforce formatter
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mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-12 04:22:19 +00:00
mrleo1nid pushed to main at mrleo1nid/LittleSim 2026-06-11 19:21:14 +00:00
8bc30e008e Bump engine: CI builds with the .NET 10 SDK
mrleo1nid pushed to main at mrleo1nid/mrgameeng 2026-06-11 19:20:57 +00:00
4ae730cafa CI: build with the .NET 10 SDK