Senses stage 1: smell/touch capacities, organs, acuity + detectability genes

Foundation for the perception system. Adds Smell and Touch capacities (CapacityCalc
dependency chain x consciousness) with organs on the Quadruped body (nose->Smell,
skin->Touch; eyes/ears already give Sight/Hearing) so hediffs and organ damage
reduce them for free. New genes: acuity GeneHearing/GeneSmell/GeneTouch (radius
multipliers, default 1 if a species omits them) and detectability GeneCamouflage
(lower sight), GeneScent (raise smell), GeneNoise (raise hearing) on AnimalPhenotype.
Deer/wolf/boar/chicken get sensible values (wolf smells well, deer is alert +
dappled). cap.smell/cap.touch localized. Build + --check-content clean
(48 genes, 47 traits). Multi-sense detection + memory come next.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Leonid Pershin
2026-06-14 23:55:56 +03:00
co-authored by Claude Opus 4.8
parent dc617521c2
commit 70e79a5c30
7 changed files with 87 additions and 0 deletions
+26
View File
@@ -27,6 +27,24 @@ public struct AnimalPhenotype
/// <summary>Дальность зрения (множитель радиуса поиска).</summary>
public float Vision;
/// <summary>Острота слуха (множитель радиуса).</summary>
public float Hearing;
/// <summary>Острота обоняния (множитель радиуса).</summary>
public float Smell;
/// <summary>Острота осязания (множитель радиуса; чувство ближнего контакта).</summary>
public float Touch;
/// <summary>Камуфляж [0..1] — снижает обнаружение этой особи зрением (заметность = 1camouflage).</summary>
public float Camouflage;
/// <summary>Запах [0..1] — повышает обнаружение этой особи обонянием.</summary>
public float Scent;
/// <summary>Шумность [0..1] — повышает обнаружение этой особи слухом при движении.</summary>
public float Noise;
/// <summary>Размер мозга (0..1) — основа интеллекта.</summary>
public float BrainSize;
@@ -76,6 +94,8 @@ public struct AnimalPhenotype
public static AnimalPhenotype FromTraits(IReadOnlyDictionary<string, float> traits)
{
float T(string name) => traits.GetValueOrDefault(name);
// Острота чувств по умолчанию 1 (вид без гена не «слепнет»); заметность — мягкие дефолты.
float Acuity(string name) => traits.TryGetValue(name, out var v) ? v : 1f;
return new AnimalPhenotype
{
BodySize = T("bodySize"),
@@ -83,6 +103,12 @@ public struct AnimalPhenotype
MoveSpeed = T("moveSpeed"),
BloodVolume = T("bloodVolume"),
Vision = T("vision"),
Hearing = Acuity("hearing"),
Smell = Acuity("smell"),
Touch = Acuity("touch"),
Camouflage = T("camouflage"),
Scent = traits.GetValueOrDefault("scent", 0.5f),
Noise = traits.GetValueOrDefault("noise", 0.5f),
BrainSize = T("brainSize"),
Insulation = T("insulation"),
FurHue = T("furHue"),
+6
View File
@@ -12,6 +12,8 @@ public static class AnimalCapacities
public const string BloodFiltration = "BloodFiltration";
public const string Sight = "Sight";
public const string Hearing = "Hearing";
public const string Smell = "Smell";
public const string Touch = "Touch";
public const string Talking = "Talking";
public const string Eating = "Eating";
public const string Digestion = "Digestion";
@@ -23,6 +25,8 @@ public static class AnimalCapacities
Moving,
Sight,
Hearing,
Smell,
Touch,
Talking,
Eating,
Breathing,
@@ -99,6 +103,8 @@ public static class CapacityCalc
[AnimalCapacities.Moving] = Raw(AnimalCapacities.Moving) * cons * pump,
[AnimalCapacities.Sight] = Raw(AnimalCapacities.Sight) * cons,
[AnimalCapacities.Hearing] = Raw(AnimalCapacities.Hearing) * cons,
[AnimalCapacities.Smell] = Raw(AnimalCapacities.Smell) * cons,
[AnimalCapacities.Touch] = Raw(AnimalCapacities.Touch) * cons,
[AnimalCapacities.Talking] = Raw(AnimalCapacities.Talking) * cons,
[AnimalCapacities.Eating] = Raw(AnimalCapacities.Eating) * cons,
[AnimalCapacities.Digestion] = Raw(AnimalCapacities.Digestion) * pump,