God-game: minimal graphics, deep simulation. The engine lives in the engine/ git submodule and its sources plus test suites are part of LittleSim.sln, so engine and game are developed in one editor window. Playable skeleton: seed-deterministic terrain (smoothed height field -> water/sand/grass/forest/mountain tinted cells), 80 wandering villagers on a Y-sorted layer, god camera (WASD pan, wheel zoom, world-bounds clamp), HUD and the dev console with a 'regen [seed]' command. CLAUDE.md sets the game rules: simulation-first, one-seed determinism, simulation/presentation split, a console command for every mechanic. Design docs in Russian under docs/. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
12 lines
365 B
Markdown
12 lines
365 B
Markdown
# LittleSim
|
|
|
|
A god-game with minimal graphics and deep simulation, built on the
|
|
[mrgameeng](https://gitea.hsrv.site/mrleo1nid/mrgameeng) engine (git submodule `engine/`).
|
|
|
|
```
|
|
git clone --recurse-submodules <this repo>
|
|
dotnet run --project src/LittleSim -c Release
|
|
```
|
|
|
|
Design docs (Russian): [docs/concept.md](docs/concept.md), [docs/roadmap.md](docs/roadmap.md).
|