147ab203f1456e330867926a8d5afc09b03f557b
Bump the engine submodule to f39ee9e (half-texel UV inset that removes the black tile seams seen while zooming). Add a Fertility multiplier to TerrainDef (forest soil rich, sand/mountain poor); plants record their cell's fertility as PlantGrowth.GrowthRate at spawn, and the growth system multiplies the per-frame calendar day-delta by it — so growth stays tied to the in-game calendar and runs faster on fertile soil. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
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