9f67c478a278f4315d8582845acd203ffe7ad2fb
The mouse-wheel zoom now keeps the world point under the cursor fixed (cursor-anchored zoom) by shifting the camera position after applying the new zoom, instead of zooming around the camera centre. GodCameraSystem takes the renderer to map the cursor to world space. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
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