Condition drops from catalog hours only while the person is at school; skip through the night issues the same fresh set as a lived night so the school does not walk in in rags.
Co-authored-by: Cursor <cursoragent@cursor.com>
Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load.
Co-authored-by: Cursor <cursoragent@cursor.com>
Create picks a country; climate is rolled from the school seed and stored. Old Slavic saves lift as Russia.
Co-authored-by: Cursor <cursoragent@cursor.com>
Empty layers keep furniture on the map; a known layer set and ColorDef palette reject unknown ids at load.
Co-authored-by: Cursor <cursoragent@cursor.com>
- Updated `protocol.md` to clarify the concept of uncovered subjects and the number of additional teachers required.
- Introduced `teachersShort` property in the `StaffingSubject` interface to indicate how many more teachers are needed for a subject.
- Enhanced localization strings to reflect the new uncovered teacher information in both English and Russian.
- Updated the management panel UI to display the number of teachers short for each uncovered subject.
- Revised the `Uncovered` method in the staffing logic to return detailed information about uncovered subjects, including the shortfall of teachers.
- Added tests to validate the new uncovered teacher tracking functionality and ensure accurate reporting in the staffing API.
- Marked related tasks as complete in the documentation for the golden fixtures phase.
- Updated `ai.md` to clarify the mechanics of hunger restoration and the importance of lunch breaks in the school schedule.
- Revised `schedule.md` to detail the new lunch break structure, allowing for separate sittings for different grade levels.
- Enhanced `Decision.cs` and `DecisionPlanner.cs` to incorporate logic for lunch breaks, ensuring that students only leave lessons during their designated lunch windows.
- Updated `DayFrameDef` and related classes to support multiple lunch breaks and validate their configurations.
- Adjusted tests to validate the new decision-making logic regarding lunch breaks and hunger management, ensuring robust functionality.
- Improved localization strings to reflect changes in the school day structure and lunch functionalities.
- Revised `AGENTS.md` to specify that the same seed, map, name set, and native language must produce the same roster in tests.
- Updated `protocol.md` to clarify that everyone in the school is generated with the selected native language, and related languages may appear at a low skill.
- Enhanced `ai.md` to explain skill growth mechanics based on state and the introduction of minimum ranges for skills not yet acquired.
- Improved `people.md` to detail the generation of skills and traits, emphasizing that not every person receives every skill and the implications of body attributes on skill acquisition.
- Adjusted `projects.md` to reflect the inclusion of native language in roster generation, ensuring comprehensive documentation of project components.
- Updated protocol documentation to include `nativeLanguages` in `nameSets` and added `nativeLanguage` to school creation options.
- Enhanced the UI for school creation to allow selection of native languages, improving user experience.
- Revised API interfaces to accommodate new native language features, ensuring proper data handling.
- Improved localization strings to support new native language functionalities in both English and Russian.
- Updated tests to validate the new native language features and ensure robust functionality in staffing scenarios.