- Changed the default model to 'pornmasterFlux2Klein_v4TurboFp8.safetensors' with updated steps and cfgScale.
- Modified the sampler and scheduler settings for improved performance.
- Cleared the positive prompt for better customization options.
- Updated the child preset model name for consistency.
- Reformatted ageRules for better readability.
These changes enhance the flexibility and clarity of the SwarmUI settings.
- Added a link to phase 31 in the talk circles documentation.
- Expanded task list in phase 42 to include new topics and conditions for interactions.
- Updated phase 43 to reflect changes in student-teacher dynamics and opinion shifts.
- Enhanced phase 44 with new rules for quarrels and fights, including the role of bystanders and apologies.
- Revised phase 46 to clarify the impact of weekend events on student opinions and relationships.
- Updated README to reflect the latest changes in phases 42, 43, and 44.
These updates improve clarity and detail in the phase documentation, ensuring better understanding of interactions and dynamics.
- Introduced new API endpoints for managing SwarmUI settings, including fetching and saving presets and age rules.
- Updated the portrait generation logic to utilize the new settings structure, allowing for dynamic preset selection based on age.
- Enhanced UI components to support SwarmUI settings, including localization for new strings and improved styling for settings sections.
- Added tests to verify the functionality of new settings endpoints and portrait generation behavior.
This commit lays the groundwork for more flexible and user-friendly portrait generation options.
HeatLoving and ColdLoving shift later trait rolls; worn clothes now feed PersonInsulation instead of reflection.
Co-authored-by: Cursor <cursoragent@cursor.com>
Protocol v8 adds tenths of a °C and precipitation to the clock frame; warmth drains from insulation versus place temperature.
Co-authored-by: Cursor <cursoragent@cursor.com>
Condition drops from catalog hours only while the person is at school; skip through the night issues the same fresh set as a lived night so the school does not walk in in rags.
Co-authored-by: Cursor <cursoragent@cursor.com>
Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load.
Co-authored-by: Cursor <cursoragent@cursor.com>
Create picks a country; climate is rolled from the school seed and stored. Old Slavic saves lift as Russia.
Co-authored-by: Cursor <cursoragent@cursor.com>
Empty layers keep furniture on the map; a known layer set and ColorDef palette reject unknown ids at load.
Co-authored-by: Cursor <cursoragent@cursor.com>
- Revised instructions for merging branches into `main`, emphasizing the importance of removing worktrees before merging.
- Added detailed steps for acquiring a merge lock and checking the main branch status prior to merging.
- Clarified the conditions under which orphaned branches and worktrees are cleaned up.
- Enhanced the final report requirements to include the status of the branch and worktree after completion.
- Updated `protocol.md` to clarify the concept of uncovered subjects and the number of additional teachers required.
- Introduced `teachersShort` property in the `StaffingSubject` interface to indicate how many more teachers are needed for a subject.
- Enhanced localization strings to reflect the new uncovered teacher information in both English and Russian.
- Updated the management panel UI to display the number of teachers short for each uncovered subject.
- Revised the `Uncovered` method in the staffing logic to return detailed information about uncovered subjects, including the shortfall of teachers.
- Added tests to validate the new uncovered teacher tracking functionality and ensure accurate reporting in the staffing API.
- Marked related tasks as complete in the documentation for the golden fixtures phase.
- Updated `ai.md` to clarify the mechanics of hunger restoration and the importance of lunch breaks in the school schedule.
- Revised `schedule.md` to detail the new lunch break structure, allowing for separate sittings for different grade levels.
- Enhanced `Decision.cs` and `DecisionPlanner.cs` to incorporate logic for lunch breaks, ensuring that students only leave lessons during their designated lunch windows.
- Updated `DayFrameDef` and related classes to support multiple lunch breaks and validate their configurations.
- Adjusted tests to validate the new decision-making logic regarding lunch breaks and hunger management, ensuring robust functionality.
- Improved localization strings to reflect changes in the school day structure and lunch functionalities.
- Revised `AGENTS.md` to specify that the same seed, map, name set, and native language must produce the same roster in tests.
- Updated `protocol.md` to clarify that everyone in the school is generated with the selected native language, and related languages may appear at a low skill.
- Enhanced `ai.md` to explain skill growth mechanics based on state and the introduction of minimum ranges for skills not yet acquired.
- Improved `people.md` to detail the generation of skills and traits, emphasizing that not every person receives every skill and the implications of body attributes on skill acquisition.
- Adjusted `projects.md` to reflect the inclusion of native language in roster generation, ensuring comprehensive documentation of project components.
- Updated protocol documentation to include `nativeLanguages` in `nameSets` and added `nativeLanguage` to school creation options.
- Enhanced the UI for school creation to allow selection of native languages, improving user experience.
- Revised API interfaces to accommodate new native language features, ensuring proper data handling.
- Improved localization strings to support new native language functionalities in both English and Russian.
- Updated tests to validate the new native language features and ensure robust functionality in staffing scenarios.
- Updated `PeopleApiTests` to correctly handle family structures, ensuring tests account for single-parent scenarios and sorting behavior for surnames.
- Added a new test to validate roster integrity after the yearly intake, confirming that the composition reflects changes post-intake.
- Revised assertions to ensure accurate comparisons of student and family data, improving test reliability.
- Enhanced documentation within tests to clarify the purpose and expected outcomes of new functionalities.
- Addressed discrepancies between design and implementation regarding the layout of the people management interface.
- Marked tasks as complete in the decision-making phase documentation, indicating readiness for implementation.
- Updated the README to reflect the completion status of the decision-making phase.
- Enhanced localization strings to include new presence tracking features, improving user experience.
- Revised the game screen logic to display real-time presence status, including walking states for individuals.
- Added tests to validate the new localization strings and presence functionalities, ensuring robust performance.
- Updated protocol documentation to include new `activity` and `activityLabel` fields in the person card response, reflecting real-time activity status.
- Introduced `BehaviorDef` to define behavior rules, including need thresholds and lesson skill gains, enhancing AI decision-making.
- Revised the `DefCatalog` to incorporate behavior definitions and updated validation logic to ensure proper behavior handling.
- Enhanced the simulation to manage presence and activity states, allowing for more dynamic interactions within the school environment.
- Updated tests to validate the new activity tracking and behavior functionalities, ensuring robust performance and reliability.
- Improved localization strings to support new activity and behavior features, enhancing user experience.