Leonid PershinandClaude Opus 4.8 3031bf2954 Senses stage 2: multi-sense detection (sight/hearing/smell) for threat & prey
Predator/prey detection now uses three senses instead of one radius. Per observer,
SenseRanges = sight (vision gene x Sight capacity), hearing (x1.4, Hearing gene/cap),
smell (x1.8, Smell gene/cap). Detect(): sight beats the target''s camouflage and
hearing scales with its noise (both give exact position); smell reaches furthest but
only a COARSE zone -- the position snaps to a smell cell, so a predator tracking by
scent heads roughly toward prey until sight takes over. Damaged eyes/ears/nose or
hediff capMods shrink the matching sense; detectability genes (camouflage/scent/noise)
ride in the animal grid entry. Deterministic (snap, not noise). Mate/forage stay on
sight for now. Build + --check-content clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:02:59 +03:00

LittleSim

A god-game with minimal graphics and deep simulation, built on the mrgameeng engine (git submodule engine/).

git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release

Design docs (Russian): docs/concept.md, docs/roadmap.md.

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