3031bf2954c1b96a6b622334d2d41760a521f335
Predator/prey detection now uses three senses instead of one radius. Per observer, SenseRanges = sight (vision gene x Sight capacity), hearing (x1.4, Hearing gene/cap), smell (x1.8, Smell gene/cap). Detect(): sight beats the target''s camouflage and hearing scales with its noise (both give exact position); smell reaches furthest but only a COARSE zone -- the position snaps to a smell cell, so a predator tracking by scent heads roughly toward prey until sight takes over. Damaged eyes/ears/nose or hediff capMods shrink the matching sense; detectability genes (camouflage/scent/noise) ride in the animal grid entry. Deterministic (snap, not noise). Mate/forage stay on sight for now. Build + --check-content clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
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