91a00b4305f92e4a4282331196cf614aed4f1e39
Engine pointer -> bc18db5: brings in the organism-agnostic gene foundation (GeneDef, managed Genome, Phenotype trait computation) plus a parallel MrGameEng.Net library the game does not use. Game wiring: register the "Gene" def type and ship Mods/Core/Defs/ genes.json — a full gene set covering the plant phenotype dimensions (environment optima/tolerances, vigor, lifecycle, reproduction) plus a discrete morph gene, each declaring its trait effects as formulas. A dev-console 'gene [seed]' command generates a genome from these defs, prints its alleles, expressed values and computed traits, then breeds a child — demonstrating the whole pipeline end to end. These genes seed the G3 migration of plants onto traits. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
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